Showing posts with label spellpower. Show all posts
Showing posts with label spellpower. Show all posts

4.20.2009

naxxramas = death

I went to Naxx10 for the first time last week.

First time as in, ever. I hadn't even been to Naxx back when it was still a 40-man. So I was pretty nervous, but it was nice that I actually knew people in it. The run was organized by a RL friend and main-tanked by my boyfriend on his warrior; another of our RL friends came along on his tree druid for leet heals.

When I first came in, we were going to kill Heigan the Unclean, which apparently requires you to know the safety dance. I did not know the safety dance, so even though I did my best to follow my friend the tree druid around the room, this happened:


Ouch. Well, on to the next boss, then!

Next was Patchwerk. From him, I scored the [Drape of Surgery].

Grobbulus was kinda fun. He dropped [Handgrips of Turmoil].

Gluth was uneventful.

But then there was Thaddius...

Fight seems simple enough, right? Depending on the charge of the debuff you get, you run to the left or right side of the platform. Except, well...lag strikes again:

Illythia receives loot: [Ouch]x2.
Wait, there was something else:
Illythia receives loot: [Cowl of Sheet Lightning].
Yay! On to Sapphiron!

The way he spawns is just too cool.


The way he pwned my face, however, was not:


Apparently I did not stand behind that iceblock correctly.

Kel'Thuzad took some time, but we eventually got him to die. Let me just say this - the first phase of that fight is probably the most annoying thing ever. I mean, what is he thinking? "Hey, maybe if I make some random skeletons and abominations attack these adventurers ONE AT A TIME they will grow weary and leave me alone!" You have a whole room of those guys, KT. Not that I don't appreciate you making it easier for us, but if you really wanted us dead, why don't you just, you know...send them all in at the same time?

So, a few things I need to work on from My First Time in Naxx10:
  1. Mana conservation
  2. Not dying
  3. Avoiding tunnel-vision
But I still had fun and I hope I get another chance to go. It's definitely much more fun when you're running it with at least a few of your friends.

After the run was over, I wasted no time in getting my shiny new gear gemmed and enchanted with these pretties:
I'm being a bit lazy about finding someone to do the +28 spell power to gloves, but I'll get to it.

Oh, and on a completely unrelated note, mining is no longer a pain to level when you have an epic mount. Hence, I have actually caught up on this profession, and can actually mine nodes that are at my level. GASP!

7.22.2008

combining spell stats in wotlk?

Okay, so. Apparently, in the upcoming expansion, spell damage and healing are going to be combined into one uber-stat: spellpower. Yes, yes, old news, I know. But when I first heard about this change, I flipped out ("WHAT! You mean I'm going to have to share gear with CASTERS? WTF IS THIS?!"). Then after I calmed down a little and realized that this is something that is going to change no matter how much I QQ, I decided to look at the good points. First of all, there won't be a need to have two separate sets of gear, right? I'll be able to do dailies or solo in the same set of armor that I wear when I heal. And apparently it'll make for less items being wasted, because more classes will be able to use the gear if it drops.

But then again, the thought of competing with two other classes for cloth gear makes me a little apprehensive about the spellpower change. And the fact that now everyone will pretty much be seen in the same gear, so all clothies will basically look the same until we all get tier gear? LAME.

Also, another thing that made me iffy - warlocks actually having a use for spirit? Did this mean I'd have to compete with warlocks for gear with massive amounts spirit as well? I discussed this at length with my warlock-playing boyfriend, and he said that yes, although warlocks would find spirit more useful in the expansion, weapons and armor that are itemized for spirit would clearly be meant for healers, since they'd have a little too much spirit for it to be for non-healers. Of course, I'm assuming that most people I group with will know the difference between items meant for healers and items meant for DPS and will roll accordingly. Well, I sure hope so.

Final thoughts on spellpower: Still undecided. We'll just have to see how it goes when the expansion is released.